Platforms and the Moving Image

Jana Zündel
meson press
2025-06-11

Platforms and the Moving Image offers a multifaceted look at how digital platforms shape and are shaped by economic, cultural, and political forces. The collection examines the effects of gaming, social media, streaming and videosharing platforms on the production, circulation, and consumption of moving images. Through diverse methodologies—archival research, social media ethnography, and textual analysis—the essays investigate the global movements of film and video formats, the platformization of cultural industries, and the evolving nature of media consumption. The volume emphasizes the importance of considering digital labor, media infrastructures, and user practices in understanding platforms’ role in contemporary society.

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Keywords

  • Media, entertainment, information and communication industries
  • Films, cinema
  • Media studies
  • Films, cinema
  • Media studies: internet, digital media and society
  • Media, entertainment, information and communication industries
  • P87-96
  • digital labor
  • gaming
  • media infrastructures
  • moving images
  • platforms
  • social media
  • streaming
  • user practices

Platforms and the Moving Image

Jana Zündel

meson press

2025-06-11

CC BY-SA

Platforms and the Moving Image offers a multifaceted look at how digital platforms shape and are shaped by economic, cultural, and political forces. The collection examines the effects of gaming, social media, streaming and videosharing platforms on the production, circulation, and consumption of moving images. Through diverse methodologies—archival research, social media ethnography, and textual analysis—the essays investigate the global movements of film and video formats, the platformization of cultural industries, and the evolving nature of media consumption. The volume emphasizes the importance of considering digital labor, media infrastructures, and user practices in understanding platforms’ role in contemporary society.

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Included in Packages

Topics

  • Media, entertainment, information and communication industries
  • Films, cinema
  • Media studies
  • Films, cinema
  • Media studies: internet, digital media and society
  • Media, entertainment, information and communication industries
  • P87-96
  • digital labor
  • gaming
  • media infrastructures
  • moving images
  • platforms
  • social media
  • streaming
  • user practices