The Student Guide to the Creative Studio in the Digital Age

Denitsa Petrova
University of Westminster Press
2025-10-25

This book looks at what it means to work in a creative studio. The volume takes a broad view of the concept of studio, defining it as any creative space that exists in the real or digital world – so this could be your studio at the university, a space or table you have at home, or a digital environment such as Miro where you work alone or with others. This book guides you in setting up a studio space and thinking about how to get the most out of solo and collaborative work within that space. It examines some of the practical elements, such as hardware and tools you might need, along with some of the soft skills, such as time management that will help you in your working.

Having helped you to establish your working space, the authors provide guidance on specific creative skills that cross multiple disciplines and ways of working. Providing help with creating portfolios, including those that are needed to get into university, those you might produce while at university, and also ones that might be used after you complete your studies. The book also takes a deep five into how to present your work, both in person and online, synchronously, and asynchronously. Relatedly the volume examines crits, and how you might use and respond to feedback provided by your lecturers and peers.

The authors are also joined by more than 20 contributors who help this volume to dive deeply into different subject areas. Ranging from sculpture, textiles, art and graphic design, readers will find tailored expert tips to help them in their own discipline to get the most from the digital creative environment.

This book challenges the reader to think about what it means to be creative and how digital can play a role in this. Furthermore, it asks the reader to ask what is next. To think about the career they would like that will engage in creative practices. Think about how the creative studio might differ in the world of work and how you can ensure you keep your creative energies going. Throughout this, though, the authors, with the help of expert contributors, guide and support the reader in exploiting the digital creative environment to its maximum.

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Keywords

  • The arts: general issues
  • Digital, video and new media arts
  • Curriculum planning and development
  • Textbook, coursework
  • For home learning / Self-study / autonomous learning
  • Other graphic or visual art forms
  • The Arts: techniques and principles
  • Graphical and digital media applications
  • Illustration and drawing software

The Student Guide to the Creative Studio in the Digital Age

Denitsa Petrova

University of Westminster Press

2025-10-25

CC BY-NC-ND

This book looks at what it means to work in a creative studio. The volume takes a broad view of the concept of studio, defining it as any creative space that exists in the real or digital world – so this could be your studio at the university, a space or table you have at home, or a digital environment such as Miro where you work alone or with others. This book guides you in setting up a studio space and thinking about how to get the most out of solo and collaborative work within that space. It examines some of the practical elements, such as hardware and tools you might need, along with some of the soft skills, such as time management that will help you in your working.

Having helped you to establish your working space, the authors provide guidance on specific creative skills that cross multiple disciplines and ways of working. Providing help with creating portfolios, including those that are needed to get into university, those you might produce while at university, and also ones that might be used after you complete your studies. The book also takes a deep five into how to present your work, both in person and online, synchronously, and asynchronously. Relatedly the volume examines crits, and how you might use and respond to feedback provided by your lecturers and peers.

The authors are also joined by more than 20 contributors who help this volume to dive deeply into different subject areas. Ranging from sculpture, textiles, art and graphic design, readers will find tailored expert tips to help them in their own discipline to get the most from the digital creative environment.

This book challenges the reader to think about what it means to be creative and how digital can play a role in this. Furthermore, it asks the reader to ask what is next. To think about the career they would like that will engage in creative practices. Think about how the creative studio might differ in the world of work and how you can ensure you keep your creative energies going. Throughout this, though, the authors, with the help of expert contributors, guide and support the reader in exploiting the digital creative environment to its maximum.